#ifndef UTIL_H
#define UTIL_H

#include "point3d.h"
#include <vector>
#include <QVector>
#include <QVector3D>

Point3D trans(const QVector3D& val);
QVector3D trans(const Point3D& val);

std::vector<Point3D> trans(const QVector<QVector3D>& val);
QVector<QVector3D> trans(const std::vector<Point3D>& val);

std::vector<int> trans(const QVector<int>& val);
QVector<int> trans(const std::vector<int>& val);

#endif // UTIL_H
